The resource production is perfectly done in Clash of Clans. Nevertheless, not all of the parts of the core loop are equally important as the importance of each part is influenced by player's ongoing goal in the game, which creates different style game play styles from resource gathering and building heavy to active battling. There are three major parts in Clash of Clans' core loop: Collecting Resources, Building & Training and Battling. Despite being extremely polished and reworked on the basis of the genre benchmarks Clash of Clans has plenty of room for improvements in some key game play mechanics as well as in the virality and even monetization features. Once it's polished and the KPIs look solid it's time to come out with a bang and take app charts by storm.īut even though Clash of Clans is the best there is it's still not the best there could be. Finally, you polish the game to perfection with a limited beta launch by making the game available only in Canada. Sprinkle a new and improved game play twist and dress it up in stunning graphics. You follow up by building a game around that solid core loop. Then you benchmark and reverse engineer the best titles in that genre in order to create a strong and natural feeling core loop. First, you take an existing social game theme. What makes Clash of Clans a great game is the trademark Supercell winning formula approach to game development. Now Clash of Clansis doing the same thing to the strategy games by outclassing genre veterans with ease. First, it was Hay Day, which is Supercell'sfirst poke at farming games and hands down the best farming game on iPhone and iPad.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |